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-
- Command and Conquer Level
-
- Level Name: Escape from Alcatraz
- Created By: Richard Kee (richkee@interserv.com)
- Release Date: 17 February 1996
- Map information: Large (61x61)
- Player: GDI
- Difficulty: Hard
- Filename: Escape.zip
- File contents: Escape.ini Escape.map Savegame.555 Mission.ini
- Escape.txt
- Tested on Command and Conquer v1.18 (English version)
-
- Level replacement
- -----------------
- This replaces any mission that you rename it to. But I would suggest
- using it for the last GDI mission.
-
- Mission Description
- -------------------
- Once again Dr. Moebius is being harrassed by NOD. They want Moebius
- to spill his guts with all the info he has on tiberium. Mainly to
- upgrade their Chem-Warriors. They've taken him to the famous island
- prison "Alcatraz" along with many other helpless people. At the time
- we have no way of getting close to the island. NOD just happens to have some
- transports they use to get back and forth to the island. Steal the choppers find Moebius's cell, and get
- him out ALIVE!
-
- Level Description
- -----------------
- Basically, just break into the NOD base. By running a sort of gauntlet of
- guard towers. Take the choppers. And there is a small lit up cell where
- you can use to get on the island. Moebius is in one of the prison cells on
- the island. Warning! Take out those SAM sites or the chopper will be destroyed
- on its way to fly Moebius out! Watch out for the patroling guards in the prison
- hallways!
-
- Usage
- -----
- For those who don't want to bother messing around editing files, a savegame
- has been supplied that was taken the instant the level started. Simply copy
- this file (savegame.555) into your Command and Conquer directory . Then simply
- load that file when you start. Or you can just start a new GDI game by hitting
- "Start New Game" since the .bin file will load this mission, instead of the real
- one, automatically.
-
- If you want something more complete, Rename the .bin file to .map and replace it and
- the .ini file into the general.mix file with the "Mixman". I'm not gonna explain
- that procedure.
-
- Other Information (PLEASE READ!!)
- ---------------------------------
- I originally planned to have an entire force of about 14-15 REGULAR doctors. But
- I found that when you put one in a transport, the transport flys off automatically.
- So I had to drop that idea. :( I almost gave up on this mission
- until I thought of the Moebius idea.
-
- Glitches
- --------
- Only one. You don't lose the mission unless Moebius is killed. So even
- if you lose all of your units, you won't lose.
-
- Rich's little tip section
- -------------------------
-
-
- Thanks to...
- ------------
- Andrew Griffin- For, well, starting this damn thing!
- Vladan Bato- For the "Mixman". Most excellent!
- Han Brunger- His guide really helped a lot!
- Jeroen Ritmeijer- For CCmap
- Richard Heesbeen- For CCmap
-
- Have fun!
- Richard Kee
- richkee@interserv.com
-
- READ! READ! READ! READ! READ! READ! READ!
- | | | | | | |
- \|/ \|/ \|/ \|/ \|/ \|/ \|/
- If you like this mission please send me e-mail
- telling me what you liked, disliked, and want to see in
- the future. I can't improve until I know what
- I'm doing wrong. Also if you like this "kind" of mission
- e.g. the kind where you must break into a base and get something
- etc. please mail me.